VisualsEffects
Up to six per layer, from top to bottom.
Each layer has an effect stack with up to six effects that work from top to bottom. Every effect has a strength; at 0 it does nothing. The first three of each layer lie on the desk channels and on MIDI as Effect 1–3.

All 50 effects
| Effect | What it does |
|---|---|
| Kaleidoscope | Mirrors into 3 to 12 segments, rotating slowly. |
| Mirror | Left onto right, from half strength also top onto bottom. |
| RGB shift | Color channels drift apart, stronger on the beat. |
| Glitch | Lines jump, colors swap, noise. |
| Tube | Scanlines, curvature and dark corners. |
| Pixel | Coarse pixels, the stronger the coarser. |
| Feedback | The last image stays and zooms inwards. |
| Glow | Soft glow around bright areas. |
| Beat zoom | Briefly zooms in on every beat. |
| Invert | Inverts the colors. |
| Color overlay | Tints the layer in its color source (slot, gradient, rainbow; original = slot A). |
| ASCII | The image as a character grid (. : + # @) in the image's colors. |
| Laser look | Turns any visual into thin, saturated lines on pure black, like a laser. For the projector in haze. |
| Datamosh | Blocks of the last image stay and smear, like a broken video. |
| Echo trails | Colored trails behind everything that moves. |
| Stutter | Freezes the image on the beat (eighths). Amount = how long it holds. |
| Zoom blur | Motion blur towards the center, stronger on the beat. |
| Tiles | Repeats the image 2× to 5×, every other tile mirrored, changing on the beat. |
| Neon edges | Only glowing outlines in the image's colors. |
| 1-bit | Hard black and white with a pixel grid, like an old monitor. |
| Shake | The image jolts and tilts on every beat. |
| Polar warp | Bends any visual into a tunnel. |
| Liquid warp | Wavy, liquid distortion, pumping on the beat. |
| Beat slices | Horizontal stripes shift on every beat. |
| Color wheel | Hue rotates slowly and jumps on every beat. |
| Posterize | A few hard color steps, pop art look. |
| Beat invert | Flashes into negative on the beat. |
| Slit scan | The image enters at the top, below it time slides downwards (time slit). |
| Zoom feedback | The image falls endlessly into itself, colors rotating. |
| VHS | Color bleeding, tracking errors and tape noise. |
| Bloom | Bright areas radiate softly. |
| Vignette | Dark edges, tighter on the beat. |
| Waves | The image ripples, stronger on the beat. |
| Twirl | The center twists back and forth. |
| Fisheye | Bulges the image like a wide-angle lens, pumping on the beat. |
| LCD | Red-green-blue subpixels like a screen seen up close. |
| Halftone | Print dots like in a newspaper. |
| Duotone | Darks in slot A, lights in slot B. |
| Film | Grain, flicker, scratches, warm tone. |
| Emboss | Edges become an embossing. |
| Pixel sort | Bright pixels run downwards. |
| Lens | Color fringes towards the edge, like a cheap lens. |
| Luma key | Darks become transparent, layers below shine through. |
| Color strobe | Flashes alternately in slot A and B on the beat. |
| Honeycomb | Hexagon mosaic. |
| Spin blur | Blurs in circles around the center. |
| Solarization | Bright tones flip over, like in the darkroom. |
| False color | Brightness becomes a color scale from blue to red. |
| Beat flip | Mirrors on the beat, from half strength also top/bottom. |
| Turbulence | Shimmers like air over hot asphalt. |
Note
Effects that need the last picture (feedback, datamosh, echo, stutter, slit-scan, zoom feedback) keep their own memory per layer.
Something missing or wrong?
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