Light desksBasics and channel list
Patch VJ-Link like a fixture.
VJ-Link listens to one universe of Art-Net or sACN and behaves like a fixture with 91 channels. Only channels that change take effect, so the mouse, MIDI and the desk can work side by side: a fader that does not move on the desk does not overwrite what you set by hand.
Set up in VJ-Link
Desk and VJ-Link computer in the same network (same IP range). On Windows allow VJ-Link for private networks.
Settings → DMX and network → set the Art-Net universe (0 is the first) or the sACN universe (1 is the first) and the start address.
Save the channel list (CSV) and patch VJ-Link on the desk with 91 channels.
Move a fader on the desk: the live values show it, the DMX pill at the top turns green.

Network
- Art-Net often uses the range 2.x.x.x or 10.x.x.x (subnet 255.0.0.0). Give the VJ-Link computer an address in the same range, for example
2.0.0.50, or switch the desk to unicast to the computer's address. - sACN uses multicast. With many universes the switch should support IGMP snooping; for a few universes any switch works.
- Use a cable, not Wi-Fi, between desk and VJ-Link.
Channel list
Addresses relative to the start address (channel 1 = start address).
| Channel | Function |
|---|---|
| 1 | Master dimmer |
| 2 | Strobe speed (0-7 off) |
| 3 | Scene |
| 4 | Transition |
| 5 | Tempo factor |
| 6 | Overall effect intensity |
| 7 | Auto-VJ |
| 8 | Blackout (250-255) |
| 9 | Slot A Dimmer |
| 10 | Slot A Red |
| 11 | Slot A Green |
| 12 | Slot A Blue |
| 13 | Slot B Dimmer |
| 14 | Slot B Red |
| 15 | Slot B Green |
| 16 | Slot B Blue |
| 17 | Slot C Dimmer |
| 18 | Slot C Red |
| 19 | Slot C Green |
| 20 | Slot C Blue |
| 21 | Slot D Dimmer |
| 22 | Slot D Red |
| 23 | Slot D Green |
| 24 | Slot D Blue |
| 25 | Slot E Dimmer |
| 26 | Slot E Red |
| 27 | Slot E Green |
| 28 | Slot E Blue |
| 29 | Layer 1 Opacity |
| 30 | Layer 1 Clip bank |
| 31 | Layer 1 Clip |
| 32 | Layer 1 Color source |
| 33 | Layer 1 Speed |
| 34 | Layer 1 Effect 1 |
| 35 | Layer 1 Effect 2 |
| 36 | Layer 1 Effect 3 |
| 37 | Layer 1 Strobe |
| 38 | Layer 1 Blend mode |
| 39 | Layer 2 Opacity |
| 40 | Layer 2 Clip bank |
| 41 | Layer 2 Clip |
| 42 | Layer 2 Color source |
| 43 | Layer 2 Speed |
| 44 | Layer 2 Effect 1 |
| 45 | Layer 2 Effect 2 |
| 46 | Layer 2 Effect 3 |
| 47 | Layer 2 Strobe |
| 48 | Layer 2 Blend mode |
| 49 | Layer 3 Opacity |
| 50 | Layer 3 Clip bank |
| 51 | Layer 3 Clip |
| 52 | Layer 3 Color source |
| 53 | Layer 3 Speed |
| 54 | Layer 3 Effect 1 |
| 55 | Layer 3 Effect 2 |
| 56 | Layer 3 Effect 3 |
| 57 | Layer 3 Strobe |
| 58 | Layer 3 Blend mode |
| 59 | Layer 4 Opacity |
| 60 | Layer 4 Clip bank |
| 61 | Layer 4 Clip |
| 62 | Layer 4 Color source |
| 63 | Layer 4 Speed |
| 64 | Layer 4 Effect 1 |
| 65 | Layer 4 Effect 2 |
| 66 | Layer 4 Effect 3 |
| 67 | Layer 4 Strobe |
| 68 | Layer 4 Blend mode |
| 69 | Strobe intensity |
| 70 | Strobe mode (0-127 beat, 128-255 Hz) |
| 71 | Image 1 brightness (projection mapping) |
| 72 | Image 2 brightness (projection mapping) |
| 73 | Image 3 brightness (projection mapping) |
| 74 | Image 4 brightness (projection mapping) |
| 75 | Image 5 brightness (projection mapping) |
| 76 | Image 2 layer 1 opacity |
| 77 | Image 2 layer 2 opacity |
| 78 | Image 2 layer 3 opacity |
| 79 | Image 2 layer 4 opacity |
| 80 | Image 3 layer 1 opacity |
| 81 | Image 3 layer 2 opacity |
| 82 | Image 3 layer 3 opacity |
| 83 | Image 3 layer 4 opacity |
| 84 | Image 4 layer 1 opacity |
| 85 | Image 4 layer 2 opacity |
| 86 | Image 4 layer 3 opacity |
| 87 | Image 4 layer 4 opacity |
| 88 | Image 5 layer 1 opacity |
| 89 | Image 5 layer 2 opacity |
| 90 | Image 5 layer 3 opacity |
| 91 | Image 5 layer 4 opacity |
More than the profile
Layers 5–8 and every other control (laser position, slot hue, scenes 1–32, test patterns, timecode …) can be put on any DMX channel with MAPPING → DMX / Art-Net: click the element, move the channel on the desk.
Art-Net™ Designed by and Copyright Artistic Licence Holdings Ltd
Something missing or wrong?
Ask in our Discord or report a problem. Reports from real gear help most, also when something does not work.